#ifndef __HELPEROBJECT_H__
#define __HELPEROBJECT_H__

#include <bigimage/gameobject.h>

class CHelperObject : public CGameObject {
public:
	CHelperObject();
	virtual ~CHelperObject();
	virtual int32 GetRenderElementHandles(CRenderElement** vRenderElementHandle, int32 nMaxCount);

};




#endif
